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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Abdiel Kavash
Paladin Order Fidelas Constans
1335
|
Posted - 2013.10.17 17:19:00 -
[1] - Quote
Congratulations, CCP. You managed to turn POSes from the ideal source of PvP-driven income (fighting over moons) into something that's somehow more soul-crushignly boring than PvE (log in alt, check overview, log out, repeat every 3 hours 24/7).
10/10, next time consult ALI Virgo in F&I, he has better ideas than this. |

Abdiel Kavash
Paladin Order Fidelas Constans
1335
|
Posted - 2013.10.17 17:45:00 -
[2] - Quote
MeBiatch wrote:IrJosy wrote:If goons siphon all of your moon income. How do you pay for your alliance? With renters! well yes it seems this will shift the paragim from passive income to active... which i like... more targets is a good thing... like 2006 all over again before jump frighters. No, it's a shift from income based on PvP to income based on grinding and wasting time. |

Abdiel Kavash
Paladin Order Fidelas Constans
1335
|
Posted - 2013.10.17 17:50:00 -
[3] - Quote
MeBiatch wrote:i see it as as a shift to more pvp... for small gangs and roaming gangs...
unless you see shooting renters as grinding?
...explain which part of the process is meaningful PvP?
POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. Cloaky hauler enters system, drops siphon, cloaks. POS alt logs in, sees siphon, blaps it with POS guns, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. POS alt logs in, sees nothing, logs off. |

Abdiel Kavash
Paladin Order Fidelas Constans
1335
|
Posted - 2013.10.17 18:15:00 -
[4] - Quote
Kahega Amielden wrote:I think the intention is that roaming gangs can dump them and the sov holders have an incentive to come out and stop them. Not really. Due to the rate these work, you need to wait several hours for any results. This only encourages dropping siphons, cloaking AFK in the system, playing a better game for a few hours, and returning to scoop the loot. Since the siphons fit in literally anything and don't require any level of protection or setup time, there is no need to have a gang with you to set them up. |

Abdiel Kavash
Paladin Order Fidelas Constans
1337
|
Posted - 2013.10.17 20:28:00 -
[5] - Quote
Balmer Banshot wrote:People seem to forget that to take a valuable moon requires a large fleet and several hours of time. Lets say 200 man hours. If a fight or two happens, tack on the additional cost of lost ships etc. Some of my favorite times in null have been large fleet fights over moons.
Individuals only reap the benefits of moons in the form of alliance/corporate funds (ie: ship replacement programs, selling the goo to pay for SOV fees, system upgrades etc.).
I'm glad that at least one person understands what POSes actually used to be. POS income isn't dependent on some dude running a JF once a month. POS income is dependent on military force to capture and hold moons. Unfortunately CCP seem intent on destroying this mechanic and replacing it with PvE/clicking/logging in to check overview. |

Abdiel Kavash
Paladin Order Fidelas Constans
1337
|
Posted - 2013.10.17 20:30:00 -
[6] - Quote
If you want siphons to promote PvP, and not terrible log-in-every-3-hours "gameplay", make them
a) invulnerable to POS guns b) send a mail to POS owner when anchored.
That way you know when an enemy sets them up in your space, and you have to put together a response fleet to take them down or lose income. As an attacker you can use them to bait defenders into a fight. |

Abdiel Kavash
Paladin Order Fidelas Constans
1337
|
Posted - 2013.10.17 20:39:00 -
[7] - Quote
Why would you blow it up when you can take out the moongoo, leave, and repeat later for as long as it takes the owner to notice?
*edit* misread. Obviously if you're blue you wouldn't do that.
You wouldn't do that, right? |

Abdiel Kavash
Paladin Order Fidelas Constans
1338
|
Posted - 2013.10.17 21:24:00 -
[8] - Quote
gascanu wrote:are you trying to say that buying r64 in jita is more profitable for those "small groups" than mining it themself from the moons in the region they live? really?
"Small groups" don't own R64s. And even in the hypothetical unlikely scenario of a moon being siphoned 24/7, large alliances would still hold R64s - if not for the income, then to deny the income to anybody else. |

Abdiel Kavash
Paladin Order Fidelas Constans
1338
|
Posted - 2013.10.17 21:44:00 -
[9] - Quote
Zappity wrote:Second, this would leave you entirely open to economic attack. If you rely solely on rental income, what prevents PBLRD as a bloc from ceasing rental payments and pocketing the moon goo income? Their own revenue stream would be unaffected and I doubt you have the firepower, in the absence of both moon revenue and rental income, to subdue them all in time. This would be probably the most hilarious thing to happen to EVE since goons forgot to pay their sov bill. |

Abdiel Kavash
Paladin Order Fidelas Constans
1341
|
Posted - 2013.10.17 22:06:00 -
[10] - Quote
Ranger 1 wrote:This will be mind numbingly boring and a time sink with little actual payoff for the pilots participating. The money doesn't matter all that much, but endless, pointless repetition doesn't generally sit well with most players outside of high sec. I think you underestimate just how much goons enjoy doing things purely for the sake of making someone else miserable. |
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Abdiel Kavash
Paladin Order Fidelas Constans
1349
|
Posted - 2013.10.18 10:12:00 -
[11] - Quote
Corvald Tyrska wrote:Is there anything preventing the POS owner deploying these inside their own POS shield?
Dev Blog wrote:Siphon units must be deployed close to a POS, outside of shields to a maximum distance of 50 kilometers from the control tower.
Reading is hard right? |

Abdiel Kavash
Paladin Order Fidelas Constans
1349
|
Posted - 2013.10.18 11:05:00 -
[12] - Quote
Speedkermit Damo wrote:Helicity Boson wrote:M1k3y Koontz wrote: Time to scrap moon mining then!
Moon mining is not, and has never been, a good kind of gameplay mechanic. At least not whiles it's AFK passive income. Moon mining should be something a player has to get into a ship and undock for. Please explain to me how you take a moon from someone without undocking?
POSes are not passive income. POSes are PvP income. |

Abdiel Kavash
Paladin Order Fidelas Constans
1353
|
Posted - 2013.10.18 12:49:00 -
[13] - Quote
CCP SoniClover wrote:b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range. Sure, restrict this to alliances who have the numbers to blanket regions in them, while being nearly immune to small entities who would want to disrupt their income. |

Abdiel Kavash
Paladin Order Fidelas Constans
1357
|
Posted - 2013.10.18 14:32:00 -
[14] - Quote
Benjamin Hamburg wrote:It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online. Confirming "playing EVE" should consist of orbiting your POS 23/7. |

Abdiel Kavash
Paladin Order Fidelas Constans
1360
|
Posted - 2013.10.18 15:00:00 -
[15] - Quote
Kat Ayclism wrote:To be clear, I ******* love the idea of siphons but the implementation has to be sane. Leave it like this and all you do is give even more reason for pos managers to hate life. This. I like the concept of being able to disrupt an alliance's income stream (even when it's my income stream to be disrupted). But this should be done by a gang/fleet of people, and the counter should be forming your own gang and shooting it out. Not a conflict between a cloaky hauler alt and a POS manager alt. Not a race of who can log in more often through the working day. |

Abdiel Kavash
Paladin Order Fidelas Constans
1360
|
Posted - 2013.10.18 15:01:00 -
[16] - Quote
Teshania wrote:I love it, Now moon mining is no longer a *Passive Income* Moon mining is not passive income. Moon mining is PvP income. I will keep repeating this until people who have never fought over a POS get the idea. |

Abdiel Kavash
Paladin Order Fidelas Constans
1362
|
Posted - 2013.10.18 15:19:00 -
[17] - Quote
Speedkermit Damo wrote:I wouldn't be surprised at all if alliance members go round nicking their own alliances moon-goo. I don't understand why so many randoms seem to think that everyone in a null alliance secretly hates their own alliance... why the heck would I go about stealing the goo that pays for my ships? If anything, it's in my best interest to blap every single one of the damn things I see. Just another crap to grind through without any fun gameplay (read: shooting people). Not only we need to grind through structures to capture space nobody is defending, now we will have to grind through structures to keep profiting from our space that nobody is attacking. |

Abdiel Kavash
Paladin Order Fidelas Constans
1366
|
Posted - 2013.10.18 16:58:00 -
[18] - Quote
Zakhin Desver wrote:thankfully I don't have to patrol my 20 POS continuously" Thankfully I don't have to waste my time flying from A to B to C every hour just to see that everything is okay and can focus on fighting people (you know, the actual fun part of EVE) when they try to steal from me.
Oh wait, it would work like that if the implementation made sense. |

Abdiel Kavash
Paladin Order Fidelas Constans
1378
|
Posted - 2013.10.19 13:28:00 -
[19] - Quote
Banjo String wrote:lol at all the ohmagawd the API will Lie! posts from Goons. I Wonder why that is? Broken your automatic warning system?
It would be funny if NPCs in missions could randomly get a double damage boost, but your shield/armor meters would lie about the damage you're taking and only show loss due to regular DPS. See why data sources lying to us is bad? |

Abdiel Kavash
Paladin Order Fidelas Constans
1400
|
Posted - 2013.10.21 16:44:00 -
[20] - Quote
Ranger 1 wrote:One of the main things we have needed are small scale mechanics and objectives for combat (normal or economical) that do not require a blob to engage in. The ability for small groups or solo players to both deploy these and also to steal from/detect/destroy them is actually an excellent step in the right direction.
Ranger 1 wrote:Or CCP is well aware of what was good and bad about POS warfare, and have specifically crafted this mechanic to avoid the tedium of timers, massive hit points to chew through, and general boredom involved... and encourage small gang/solo objectives (both economic and physical combat) that can be staged in a timezone asymmetrical fashion without the need of timers.
This pretty much nails the direction we (Goonswarm included) have been begging CCP to go for the last several years.
This thing will not result in any increase in small gang fights whatsoever, it provides no opportunities or incentives for it.
Small gang combat won't happen for the attacker, as the siphons can be dropped by the dozen from a covops or a nullified interceptor. Small gang combat won't happen for the defender, as the siphon can be killed by POS guns. You won't be able to defend your dropped siphon, as you're under fire from POS guns. The only potential change that may happen is that a gang going into enemy space anyway might carry a couple of these just to add to their annoyance factor. But since they're going to small gang PvP anyway, the siphon does nothing to generate more fights.
The only PvP this could lead to is you cloaking in a bomber on the siphon and bombing the hauler that comes to scoop the goo. If that's your definition of "small gang PvP", then we have some very different ideas about what we're talking about.
The only thing the siphons do is make it even more of a pain in the ass to run a POS through horrible and unfun game mechanics, as you're now required to check on it every few hours to see if your production isn't completely shut down. Except for the few POSes in major ratting/trading hubs when you might or might not get a few benevolent members occasionally d-scanning for these things, POS owners everywhere else will probably just want to kill themselves after a few months of this.
If that is the true intent of this mechanic, then it's on the same level of stupidity as "nerf highsec to get more people to move to nullsec", and will achieve about the same results.
Here is the optimal way to deal with the siphons: Stage a trial alt at every POS you own. Log the alt in every hour to check for siphons. If found, come over with a real char with POSgunning trained and blap the siphon. But obviously no one person can be around 24/7 to log in to the watcher alts every hour. So share the alts' accounts/passwords with your POS team, and have them take shifts. There you go, the best way to counter this is a) alt proliferation, b) breaking the EULA, c) turning the game into a boring and pointless job.
Remember, EVE is still a game. The main design goal should be for both sides to have fun. The winner should be the person better at the game, not the one who is able to endure more tedium. |
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Abdiel Kavash
Paladin Order Fidelas Constans
1401
|
Posted - 2013.10.21 18:55:00 -
[21] - Quote
You're still trying to argue that killing a lone blockade runner is somehow resembling small gang PvP.
You're still avoiding the elephant in the room which is forcing POS monitors to log in to the game every hour 24/7 to check for the damn things.
You also, although completely irrelevant to the discussion at hand, seem to be unaware of the Marketing skill. |

Abdiel Kavash
Paladin Order Fidelas Constans
1403
|
Posted - 2013.10.21 19:40:00 -
[22] - Quote
Ranger 1 wrote:Abdiel Kavash wrote:You're still trying to argue that killing a lone blockade runner is somehow resembling small gang PvP. You're still avoiding the elephant in the room which is forcing POS monitors to log in to the game every hour 24/7 to check for the damn things. That is, log in, see clear overview, log out. Repeat every hour, every day, every week. Regardless of whether there's someone actually trying to siphon you or not. Don't even try calling that "gameplay". You also, although completely irrelevant to the discussion at hand, seem to be unaware of the Marketing skill. Actually, in a system with any kind of population, you don't. Again, you forget that these are extremely easy to detect by anyone Dscanning or probing in that system. So unless your corp/alliance/blues are complete dicks the POS owner doesn't have to do anymore than he normally does... unless it's in a secluded system. Which encourages you to live where your wealth is. However, the distribution of systems with valuable moons is not correlated with the distributions of systems that are worthwhile sticking in for longer periods of time. Yes, in the few good ratting systems or trade hubs that actually have good moons in them, this will be less of an issue. But the majority of moons still need to be checked manually.
Do you want people to live in a majority of space? Then make a majority of space worth living in.
Do you want alliances to release moons outside of their territory to smaller entities? Do it in a way that doesn't involve stabbing POS managers in the face with a stick. This is just as dumb idea as nerfing highsec to force people to move to low/nullsec. And will have the same results. (smaller groups won't be able to cope and quit, large groups will take over in spite of the stupid mechanics.)
Ranger 1 wrote:When you start finding siphons on a regular basis in those systems you might consider changing that policy. Most everyone else is going to. We both know all you need is a scout, no need for everyone in system to sit on the bubble. Yes, all you do is one guy per system with a POS staring in the depths of space for 24 hours a day in hopes that maybe one day someone will come in a covops and drop a siphon. Exciting example of emergent gameplay. |

Abdiel Kavash
Paladin Order Fidelas Constans
1403
|
Posted - 2013.10.21 19:47:00 -
[23] - Quote
Ranger 1 wrote:I don't really consider it an unreasonable game mechanic to make it desirable to inhabit the space that is a strong revenue stream for your corp. Whether that by yourself, or with renters that monitor your towers for siphons as part of the arrangement, or by giving control of that moon to the renters and taking that into consideration in their rental payment.
Any way you slice it, it's an incentive to live in the space that generates the revenue.
Except that there's nothing to be gained for the individual(s) forced to live in the space. The siphon watch can be easily done with an alt, and real members will be much better off living in good space. This is not an incentive for an individual to move to the system with a POS. This is only a punishment for corps that don't keep one character, whether active or not, in the system. |

Abdiel Kavash
Paladin Order Fidelas Constans
1404
|
Posted - 2013.10.21 19:58:00 -
[24] - Quote
Do you want an example of an incentive to live in all of your alliance's space? Tie the IHUB upgrade anomalies/complexes to an entire constellation or even a region (obviously constrained by your sovereignty). That way, instead of in the system, a completed anomaly respawns in a random system within the constellation. Systems which are not populated will accumulate many anomalies (and high-quality anomalies, regardless of their individual truesec) over time, giving an incentive for people to go there and rat. Since individual systems will eventually run out of sites, ratters have to move from one system to another. This gives an opportunity for an enemy fleet to catch them on gates, which in turn incentivizes home defense fleet to chase them out.
This is providing an incentive. The siphon, as it currently stands, is just a slap across the face if you dare to play the game "wrong". |

Abdiel Kavash
Paladin Order Fidelas Constans
1405
|
Posted - 2013.10.21 20:29:00 -
[25] - Quote
Ranger 1 wrote:Compared to what you propose the siphon mechanic is a relatively minor incentive, but it is an incentive none-the-less. They are not mutually exclusive. The person sticking around in some backwater lowsec system gains absolutely nothing from it. They in fact lose a lot of money they could have made in a decent truesec system. The corporation gains absolutely nothing from having an actual living active person in the system, compared to just sticking a trial alt there.
Tell me again, who is incentivized and by what? |

Abdiel Kavash
Paladin Order Fidelas Constans
1413
|
Posted - 2013.10.21 23:15:00 -
[26] - Quote
Ranger 1 wrote:I will freely admit that low sec has needed some mechanics (other than factional warfare) unique to low sec to provide more reasons to live there (although it's a heck of a lot more populated than it used to be).
I have always hoped that much of low sec would turn into a sort of Barbary Coast, where empire control is feeble at best but still exists. Where crime and piracy are even more prevalent than they are now, but thrive because (mostly) honest folk are drawn there for it's unique natural resources and opportunities to exploit them in ways not allowed in empire.
Sounds like an area where the siphon mechanic would fit right in. Alright, I had to think about this for a while.
As it stands now, if we ignore FW for a while, lowsec is basically vast areas of pretty much useless space. This space is sprinkled with a couple of high quality and a bunch of moderate moons. Anything but these moons is for most purposes useless.
Traditionally, control over moons revolves around fighting fleet battles on timers. Therefore nullsec alliances come to lowsec to claim these valuable moons, as smaller lowsec groups in general don't have the power to win these fights. But along with the major alliances, the smaller nullsec groups and corporations also commonly profit from lowsec moons. Even if you're a small corp, it's easy to leverage your contacts in the alliance to get a fleet together to claim (and later defend) a couple of R16 - R32 moons. These moons provide much needed income to smaller individual entities, who might not get a proper share of nullsec riches.
One possible reason behind introducing a siphon mechanic could be the transfer of ownership of these lowsec moons from nullsec entities to groups occupying lowsec space. I would like to point out that this was not one of the reasons stated in the devblog. To accomplish this, one could seek to change moon income to depend not on timer fleet fights, but on continued presence in the system the moon is in.
If this was the design goal, then a moongoo stealing mechanic could very well be a way to accomplish it. However, in its current implementation, it does anything but that. Instead of encouraging active presence around the moon, it only pushes for alt proliferation - both from the attacker's and the defender's side. There is no point in bringing a fleet to deploy a siphon when you have to do so under POS guns. There is no point in bringing a fleet to destroy a siphon when it can be blown up by POS guns. Without bubbles, cloaky haulers in lowsec are virtually unstoppable, so there is nothing you can do to stop your tower from being siphoned, other than keep an alt on watch at all times.
However, going off on a tangent, let us examine the consequences of such a design change: what if moongoo income in lowsec was really changed to be controlled by active presence in the system, no matter the actual game mechanics behind it? Who would it benefit? Who would it harm?
First of all, entities living in lowsec would enjoy a new income stream, as they could take away the income from small-scale nullsec residents occupying the moons. They would definitely benefit from this, and overall the corporation/alliance income curve from highsec -> lowsec -> nullsec would be greatly straightened.
Large nullsec alliances mostly lay claims to R64s in lowsec. Depending on the new mechanic used to control moons, they could most likely still more or less easily project sufficient power to either claim the moons, or at least disrupt the moon operation to the level that nobody can profit from it. (Example, with a siphon-like mechanic, stick a tower on a moon and don't mine anything from it. You won't get any money, but neither will anyone trying to steal from you.)
However, such a change would really hurt the small individual corporations in nullsec. These corps often rely on lowsec moon income to sponsor internal corp programs, such as SRP, tournaments, training new members, etc. - things that usually aren't handled (and financed) on an alliance level. As individual small corps lose income, people would be more and more attracted to the big alliances who control the R64 moons and moons in nullsec. This would lead to a loss of individuality for these corps, and even further homogenization of 0.0.
I think that in the long-term, without introducing additional sources of corporation-level income in nullsec, such a change would lead to further poisoning of the nullsec metagame. We would see even larger clusters of nameless grunts rallied under a single flag, instead of a diverse political landscape with all sizes of corps and alliances working together or against each other.
There is not enough wealth to be had in nullsec to support all levels - alliance, corporation, and individual income. Lowsec currently plays a big role in filling the gaps, and entities with significant assets in lowsec will fight hard against mechanics implemented to take it away from them. As Greyscale said, making profiting off lowsec towers tedious will not stop us from doing it. We will do it, and we will hate it.
I don't know whether this shift of moon income from being dependent on a PvP fleet fight to continuous activity in the system is the intent of the POS siphons as envisioned by CCP. But I believe that a) the current implementation of siphons doesn't accomplish that, and b) the idea itself is flawed and without additional supplementary changes will have negative long-term results.
If you want nullsec corporations to free up lowsec moons, first introduce an adequate income source that can be used on a corporation level in nullsec. Spare us terrible clockwork check-in mechanics. |

Abdiel Kavash
Paladin Order Fidelas Constans
1413
|
Posted - 2013.10.21 23:40:00 -
[27] - Quote
Icesail wrote:It will all level out, just like every other expansion that we've seen. No need to scream "the sky is falling" .. The game needs a shake up.
Let's hope the "leveling out" won't require rolling back trillions out of people's wallets this time. |

Abdiel Kavash
Paladin Order Fidelas Constans
1434
|
Posted - 2013.10.22 12:23:00 -
[28] - Quote
Saeka Tyr wrote:Sgt Ocker wrote: Hangon why if pos's are so passive do I need to spend on average 10hrs pw ( over half the average persons online time) managing my pos's?
other than "picking up materials that accumulated while sleeping" and "putting in more fuel", there really isn't much else for you to do. Confirming POSes never get attacked and don't need a fleet to defend. |

Abdiel Kavash
Paladin Order Fidelas Constans
1451
|
Posted - 2013.10.23 14:34:00 -
[29] - Quote
Sgt Ocker wrote:Fix Lag wrote:IT'S SPELLED "SIPHON" YOU BLITHERING IDIOT I'm not a yank and choose to spell it the way it is spelt in English Syphon DefinitionMaybe you need to learn how to use a dictionary to check facts before name calling The in-game structure will be called "Siphon". However other words with a similar meaning are spelled in whatever language is irrelevant. Calling it a "syphon" is just as incorrect as "sif+¦n" or "-ü-+-ä-+-+". |

Abdiel Kavash
Paladin Order Fidelas Constans
1452
|
Posted - 2013.10.23 15:44:00 -
[30] - Quote
Zakhin Desver wrote:To achieve such thing, you should have patrols at all times, which reduces the number of effectives to do real PVP, therefore other alliances can take advantage of your greed for moongoo. Confirming trial alts logged out at POSes reduces the number of people to peeveepee.
There is a clear optimal solution to having your towers siphoned, and it doesn't involve real people wasting their time flying from POS to POS to POS. |
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Abdiel Kavash
Paladin Order Fidelas Constans
1480
|
Posted - 2013.10.24 18:54:00 -
[31] - Quote
Stevo76 wrote:I haven't read through 66 pages so not sure if someone has already said this but....
Why not just stick a load of siphon units on your own POS (by alt corp if necessary)? Yeah your yield would be down overall, but if it's your siphon units that are installed first don't they get the goo? Anyone else that comes after would have to blow up all your siphon units for it to be profitable for them, and will come under fire by the POS guns? Please do so and tell me where your POS are. I'll show you why it's a good idea.
(Anybody can scoop stuff from a siphon. Fill in the rest yourself.) |

Abdiel Kavash
Paladin Order Fidelas Constans
1484
|
Posted - 2013.10.25 01:26:00 -
[32] - Quote
Sgt Ocker wrote:"hurt goons" should read, "help goons" I'm sure it was a simple oversight on your part and you hit the wrong keys.  You will truly understand the game only when you realize that the two are one and the same. |

Abdiel Kavash
Paladin Order Fidelas Constans
1489
|
Posted - 2013.10.25 21:01:00 -
[33] - Quote
Frothgar wrote:I'm enjoying this change quite a bit. There also seems to be a dynamic that most folks overlook as to why the SOV holders do not want this happening. What comes to mind is currently most moon resources are in the hands of a tiny handful of people in a given alliance. I love the dynamic where anyone can loot the syphon, including members of the corp it's stealing from.
So tell me, what incentive does Joe Schmoe have to pop a syphon, when it lets him take a resource his alliance was never going to share with him in the first place.
I think the SOV holders will say people benefit from the alliance because we provide X Y and Z. But it still remains, you don't give them cash, and this allows your own members to directly take cash anonymously from some entity they're having to normally pay out to.
I can't wait for this feature to go live. ^_^ You've been in some really terrible alliances. Trust me, just quit and find a decent one, don't waste your time stealing peanuts from yours. |

Abdiel Kavash
Paladin Order Fidelas Constans
1490
|
Posted - 2013.10.25 22:12:00 -
[34] - Quote
Huttan Funaila wrote:Akrasjel Lanate wrote:Equaniox Maluran wrote:Are siphons going to generate killmails? Yes Hmm. This sounds like a cheap way to get my killboard stats up: anchor siphons on my on POS, and then shoot them. What could go wrong? Just as cheap as buying 10M ships and blowing them up. |

Abdiel Kavash
Paladin Order Fidelas Constans
1512
|
Posted - 2013.10.27 11:53:00 -
[35] - Quote
Salpad wrote:I still want to hear you use the word "skill" in relation to this siphon deployable. EVE is, after all, a game featuring character sheets with character skillz on them. Skillz mean that characters are different from each other, in terms of what they can do, and how well they can do what they can do.
But not here. In this particularly case, siphoning, everyone is uniquely alike in that they are all equally good at doing it. Everywhere else, in EVE, there's a skill to differentiate and individualize characters, but for some reason not here.
What is that reason? CCP explicitly wants you to use trial alts to drop these. From https://forums.eveonline.com/default.aspx?g=posts&m=3778775#post3778775 :
CCP Paradox wrote:And as somebody said, "alts". These units require no skills to deploy, so anyone can deploy them.
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Abdiel Kavash
Paladin Order Fidelas Constans
1528
|
Posted - 2013.10.27 23:24:00 -
[36] - Quote
PotatoOverdose wrote:On the one hand you guys say this change will do nothing, that your colossal manpower and alts will render these siphons impotent. On the other hand you say that these same impotent siphons will raise prices, even though they are "impotent," and won't accomplish anything. Cognitive dissonance much?  Newsflash, the CFC doesn't have a single hive mind. Everybody is entitled to their own opinion, and those opinions may differ. |

Abdiel Kavash
Paladin Order Fidelas Constans
1586
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Posted - 2013.10.31 07:40:00 -
[37] - Quote
Infinity Ziona wrote:I think if you read between the lines of this expansion CCP are saying there needs to be some risk and consequence to having vast empires controlled by relatively few players. If by "risk and consequence" you mean having a trial alt per POS and clocking in on them once an hour, then sure. |

Abdiel Kavash
Paladin Order Fidelas Constans
1860
|
Posted - 2013.11.15 09:43:00 -
[38] - Quote
KIller Wabbit wrote:May siphons be deployed anywhere or only within 50Km of a POS? I don't care if they are not operational...
On Sisi currently it won't let you deploy a siphon at all further than 50k or closer than 30k to a POS. |
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